Isaac Karth
Websites
isaackarth.com
procedural-generation.tumblr.com
Curriculum Vitae
Education
2017 – present(Current) PhD Student Computational Media, University of California, Santa Cruz, Santa Cruz, CA.
2013 MFA Arts and Technology, University of Texas at Dallas, Richardson, TX.
2006 BFA Digital Media, Kendall College of Art and Design of Ferris State University, Grand Rapids, MI.
Peer-Reviewed Publications
Karth, Isaac (2018). “Preliminary Poetics of Procedural Generation in Games”. In: Proceedings of DiGRA 2018. 25-28 July, DiGRA 2018. (forthcoming). DigitalGames Research Association. Turin, Italy.
Karth, Isaac and Adam M. Smith (2017). “WaveFunctionCollapse is Constraint Solving in the Wild”. In: Proceedings of the 12th International Conference on the Foundations of Digital Games. 14-17 August, FDG ’17. Hyannis, Massachusetts: ACM, 68:1–68:10.isbn: 978-1-4503-5319-9. doi:10.1145/3102071.3110566. url:http://doi.acm.org/10.1145/3102071.3110566.
Karth, Isaac (2014). “Ergodic Agency: How Play Manifests Understanding”. In: Engaging with Videogames: Play, Theory and Practice. Ed. by Dawn Stobbart and Monica Evans. Inter-Disciplinary Press, pp. 205–216.isbn: 978-1-84888-295-9.
Invited Talks
Karth, Isaac (2017). “Worldbuilding and Procedural Generation”. Invited Talk. Dakota State University.
Technical Reports
Isaac Karth and Adam M. Smith (2018). “Addressing the Fundamental Tension of PCGML with Discriminative Learning”. eprint:arXiv:1809.04432.
Other Professional Experience
- 2013–2017 Freelance Technical Artist, Isaac Karth Interactive, Raleigh, NC.
- 2007–2010 Media Specialist, Panacore Corporation, Odessa, TX